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 How To Watch And Score A Wrestling Match 
CHYWL League and High School Wrestling Individual and Team Scoring Systems
 

The Chesterfield-Hopewell Youth Wrestling League matches on Sunday consist of three 1 minute periods with a brief rest in between periods where they may get encouragement and tips from their coaches.

Sanctioned high school wrestling matches consist of three 2-minute periods with no rest between periods. The wrestler with the most points at the end of the third period is the winner. If a wrestler pins his opponent at any time before the end of the third period, the match is over and the winning wrestler earns a win by fall (pin). If the match ends in a tie, overtime periods are added until a winner is determined.

The match can also end before the end of the six minute regulation time by technical fall (15 point advantage) or if one of the wrestlers is disqualified or can’t continue the match due to injury. In the case of an injury, the injured wrestler loses by injury default.

Even though wrestling is widely recognized as an individual sport because of the head to head competition, it’s also a team sport and uses a team scoring system to decide the winning team in a match. First, we will go through the individual scoring system and then the team scoring system.

 BASIC WRESTLING POSITIONS  
                                               

Neutral â€“ Both wrestlers stand facing each other about 3 feet apart and ready to wrestle.  

Referee’s Position â€“ Start position where one wrestlers is perched down on his hands and knees (all fours), while the other wrestler is positioned on top, alongside the bottom wrestler, kneeling on his nearside knee. The top wrestler also places his far-side arm around his opponent’s waist with the hand of the other arm on the nearside elbow of his opponent. The far-side leg of the top man is placed behind the bottom wrestler.

Top Position (advantage) â€“ The person on top in the referee’s position .

Bottom Position (disadvantage) â€“ The person on bottom in the referee’s position.



 INDIVIDUAL SCORING SYSTEM 

Before each match, wrestlers are assigned a color (green or red) that corresponds to green and red wrist bands worn by
the referee on each wrist and used to award points during the match.

For dual meet (team vs team matches), green identifies the home wrestler, while red is assigned to the visiting wrestler.

In tournament matches where each match is individual, each wrestler is given and wears a red or green velcro anklet, which the referee uses to award the points scored by each opponent during the match.

 

Takedown = 2 Pts. From the neutral position, when one wrestler takes the other wrestler down to the mat and controls him from the top, a takedown is scored – 2 Pts.

 

Reversal = 2 Pts. When a wrestler is on the bottom in the referee’s position and reverses his opponent to the top in the referees position, a reversal is scored – 2 Pts.

 

Escape = 1 Pt. When a wrestler is on the bottom in the referee’s position and escapes to the neutral position without reversing the top man, an escape is scored – 1 Pt.

 

Near Fall (back points/exposure) = 2 Pts. When the bottom wrestler has his back exposed to the mat on an angle of 45 degrees or less for a count of at least 2 seconds, but less than 5 seconds, a 2 Pt. near fall is scored.

 

Near Fall (back points/exposure) = 3 Pts. When the bottom wrestler has his back exposed to the mat on an angle of 45 degrees or less for a count of 5 seconds or more a 3 Pt. near fall is scored.

 

Penalty Points can be awarded to the opponent of the wrestler in violation of certain rules and conduct. The following is a list of commonly awarded penalty points.

 

     1.  Stalling (one or both wrestlers not initiating action or one wrestler being totally defensive and backing away from

          opponent) â€“  Initially a warning, followed by penalty of 1 Pt., with each additional incident incurring penalties of 1
          Pt. – 2 Pts. – 2 Pts. – Disqualification.

 

     2.  False Start/Illegal Start Position (starting before the whistle blows, top or bottom wrestler not aligned in the
          proper referee's  position) – 2 warnings, followed by 1 Pt. penalties for each additional incident – No
          Disqualification.

     3.  Locking Hands (top wrestler clasping hands together without having the bottom wrestler on his back) –
          Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. –
          Disqualification.

     4.  Illegal Holds (full nelson, figure 4 the body, scissor the head, headlock without the opponent's arm, etc.) –
          Immediate 1 Pt. penalty. Each additional incident is followed by incurring penalties of 1 Pt. – 2 Pts. – 2 Pts. –
          Disqualification.

 

     5.  Technical Violations (grasping uniform/headgear, improper equipment (i.e. no headgear), fleeing the mat,
          unsportsmanlike conduct, unnecessary roughness) – Immediate 1 Pt. penalty. Each additional incident is followed
          by incurring penalties of 1 Pt.  â€“ 2 Pts. – 2 Pts. – Disqualification.

 

     6.  Cause for Ejection Penalties â€“ Gross misconduct, slamming or any illegal move that injures an opponent. That
          injury defaults the match.

 

Overtime Scoring â€“ A winner must be declared in all individual matches. If a match is tied at the end of regulation, the following overtime scoring system is used in order, until a winner is declared.

 

     1.  1 minute sudden death period (wrestlers start in neutral position, first man to score).
     2.  Two 30 second tie breakers (wrestlers swap referee’s positions). If match is still tied, it goes to a ride-out.
     3.  30 second ride-out (wrestler who scored first has the choice in referee’s position). If wrestler escapes from bottom 
           position, he wins. If he is ridden-out for the 30 seconds, he loses.

 

 TEAM SCORING SYSTEM DURING A DUAL MATCH   

A wrestling team scores points via the results of individual wrestler’s matches.

 

      6 Pts. – Wrestler wins by pin or forfeit, injury default, disqualification of the opponent.

      5 Pts. – Wrestler wins by technical fall (lead of 15 Pts. during the match)

      4 Pts. – Wrestler wins by major decision (point spread of between 8 and 14 pts.).

      3 Pts. – Wrestler wins by regular decision (7 points or less)

 

Teams can also be penalized team points for unsportsmanlike conduct and other violations of the individual wrestlers or the coaching staff.


 TOURNAMENT TEAM SCORING SYSTEM  

 

 MATCH Points

 Pin (also called a "fall")...................       2 pts.
 Default, forfeit, disqualification ......     2 pts.
 Technical Fall ..................................      1.5 pts.
 Major Decision ...............................       1 pt.

BRACKET Advancement Points
Championship Bracket Win ............     2 pts.
Consolation Bracket Win ................     1 pt.

 

Bye Followed by Win.

Championship Bracket .....................     2 pts.
Consolation Bracket .........................     1 pt.

 

PLACEMENT Points

Tournament scoring 4 places: 14-10-7-4
Tournament scoring 6 places: 16-12-9-7-5-3
Tournament scoring 8 places: 16-12-9-7-5-3-2-1

Individual placement points shall be awarded as soon as earned. Placement points already earned shall be deducted in case of forfeit (other than injury) or disqualification from the tournament.

 

In view of the rule requiring placement points to be added as soon as earned, placement points are added at the following junctures in a tournament scoring 6 places:

Championship quarterfinal winners: Add 3 points (has earned at least 6th place)
Championship semifinal winners: Add 9 points (has earned at least 2nd place, already received 3 points)
Championship final winners: Add 4 points

Consolation quarterfinal winners: Add 3 points (has earned at least 6th place)
Consolation semifinal winners: Add 4 points (has earned at least 4th place, already received 3 points)
Consolation final winners (for third): Add 2 points

Winner of final for 5-6: Add 2 points

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